Abstract: 
    
            
                    Controls based on Augmented Reality (AR), Tilt and Touch have been evaluated  
in a point and shoot game for mobile devices. A user study (n=12) was  
conducted to compare the three controls in terms of player experience and  
accuracy. Tilt and AR controls provided more enjoyment, immersion and  
accuracy to the players than Touch. Nonetheless, Touch caused fewer nuisances  
and was playable under more varied situations. Despite the current technical  
limitations, we suggest to incorporate AR controls into the mobile games that  
supported them. Nowadays, AR controls can be implemented on handheld devices  
as easily as the more established Tilt and Touch controls. However, this  
study is the first comparison of them and thus its findings could be of  
interest for game developers.