Abstract: 
    
            
                    This paper presents an examination of augmented reality (AR) as a rising form  
of interactive narrative that combines computer-generated elements with  
reality, fictional with non-fictional objects, in the same immersive  
experience. Based on contemporary theory in narratology, we propose to view  
this blending of reality worlds as a metalepsis, a transgression of reality  
and fiction boundaries, and argue that authors could benefit from using  
existing conventions of narration to emphasize the transgressed boundaries,  
as is done in other media. Our contribution is three-fold, first we analyze  
the inherent connection between narrative, immersion, interactivity,  
fictionality and AR using narrative theory, and second we comparatively  
survey actual works in AR narratives from the past 15 years based on these  
elements from the theory. Lastly, we postulate a future for AR narratives  
through the perspective of the advancing technologies of both interactive  
narratives and AR.