Abstract: 
    
            
                    This paper proposes a novel approach to registering deformations of 3D  
non-rigid objects for Augmented Reality applications. Our prototype is able  
to handle different types of objects in real-time regardless of their  
geometry and appearance (with and without texture) with the support of an  
RGB-D camera. During an automatic offline stage, the model is processed in  
order to extract the data that serves as input for a physics-based  
simulation. Using its output, the deformations of the model are estimated by  
considering the simulated behaviour as a constraint. Furthermore, our  
framework incorporates a tracking method based on templates in order to  
detect the object in the scene and continuously update the camera pose  
without any user intervention. Therefore, it is a complete solution that  
extends from tracking to deformation formulation for either textured or  
untextured objects regardless of their geometrical shape. Our proposal  
focuses on providing a correct visual with a low computational cost.  
Experiments with real and synthetic data demonstrate the visual accuracy and  
the performance of our approach.