This panel aims at developing reflexivity for perceived compatible and incompatible systems in order to address current realities of media convergence and collaborative practice across art and science discourses in mixed and augmented reality.
There is a gap between old and new technology and also the representation that is enabled through the combination of the two. There is also a history of schisms in fields with shared origins, such as creative arts, science and philosophy, into separate academy model originated fields of research. The advent of the economisation of education has led to the maintenance of such a situation. This, in recent years has changed and collaborative transdisciplinary research practices are now at the forefront of research planning and practice.
Due to this it is said that for artists, designers, theorists and software developers that there needs to be greater reflexivity in this situation.
This relates to a collaborative approach- not just inspiration from science for art or art for science but also the actual contribution both can offer to each other, beyond arbitrary examples of best practice outcomes.
Knowledge of both the historical and contemporary processes and conceptual frameworks of particular disciplines are vital for the creation of meaningful work and the realisation of this is integral to the production of innovative and relevant works.
It is common that particular research sectors and individuals have (differing levels) of contempt for each other due to perceived differences in direction and historical origins. This is not true in either case. Both contribute to each other and this has long been a forgotten or neglected phenomena within the disparate innovative fields, due to the development of pedagogy into a disciplinary model of education and research discourse.
This panel aims to address these issues and discuss strategies for a more cohesive relationship between differing field through the development of flexible approached to research methods. The panel will also discuss cultural economy and how with an ever-growing prosumer market of participatory culture that it is is vital to recognise and implement this realisation into strategies in development.