Abstract: 
    
            
                    Puzzle adventure is a widely popular genre of entertainment games. This paper  
presents a wide-field outdoor puzzle game system, Kaidan, which is based on  
augmented reality (AR) technology. In this system, users can move freely  
throughout a college campus, and are prompted by mobile device instructions  
to locate clues, solve puzzles and ultimately complete the game. The puzzle  
clues in the system are delivered through AR technology, GPS position  
navigation and sensor-based interactive technology, and are also associated  
with the environment of real scene, which together enhance the level of  
immersion of the game. The paper also describes a user study, based on actual  
feedback data from users. Finally, the augmented reality technology enhancing  
users's experience of the outdoor puzzle game is analyzed in detail.
        
         
 
  
Social Program