Abstract: 
    
            
                    Augmented reality (AR) in automobiles has the potential to significantly  
alter the driver's user experience. Prototypes developed in academia and  
industry demonstrate a range of applications from advanced driver assist  
systems to location-based information services. A user-centered process for  
creating and evaluating designs for AR displays in automobiles helps to  
explore what collaborative role AR should serve between the technologies of  
the automobile and the driver. In particular, we consider the nature of this  
role along three important perspectives: understanding human perception,  
understanding distraction and understanding human behavior. We argue that AR  
applications should focus solely on tasks that involve the immediate local  
driving environment and not secondary task spaces to minimize driver  
distraction. Consistent depth cues should be supported by the technology to  
aid proper distance judgement. Driving aids supporting situation awareness  
should be designed with knowledge of current and future states of road users,  
while focusing on specific problems. Designs must also take into account  
behavioral phenomena such as risk compensation, inattentional blindness and  
an over-reliance on augmented technology in driving decisions.
        
         
 
  
Social Program