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Panels

Helen Papagiannis, Perry Hoberman, Jay David Bolter, Mark Billinghurst

Augmented Reality (AR) is transitioning from a technology into a new medium with a set of aesthetics and conventions beginning to emerge. We are at a moment when we can look both to the future and to the past: still seeing the previous forms which AR remediates while paving new paths, contributing to novel styles, forms and tropes. In "Rethinking Media Change: The Aesthetics of Transition" (2003), David Thorburn and Henry Jenkins identify the earliest phase of a medium's life as potentially being ³its most artistically rich, as pioneering artists enjoy a freedom to experiment that may be constrained by the conventions and routines imposed when production methods are established². The present is a critical time for artists, designers and storytellers to work collaboratively with computer scientists, industry and researchers to steer AR forward, identifying the essential qualities of AR and contributing to a new stylistic language of AR as a media form.

Helen Papagiannis, Senior Research Associate, Augmented Reality Lab, York University Helen Papagiannis is a designer, consultant, and researcher specializing in Augmented Reality (AR) in Toronto, Canada. Helen is also a Senior Research Associate at the Augmented Reality Lab at York University in the Department of Film, Faculty of Fine Arts, where she is presently completing her doctorate in the Communication & Culture program. Helen has been working with AR since 2005 exploring the creative possibilities for AR with a focus on storytelling and compelling experiences. She has presented her interactive work and research at global juried conferences and invited events including TEDx (Technology, Entertainment, Design), ISMAR (International Society for Mixed and Augmented Reality) and ISEA (International Symposium for Electronic Art). Helen has been featured numerous times on Wired.com in addition to Web Designer Magazine, and The Creators Project, a collaboration between Intel and Vice. Prior to her augmented life, Helen was a member of the internationally renowned Bruce Mau Design studio where she was project lead on Massive Change: The Future of Global Design.
Perry Hoberman, Associate Research Professor, USC School of Cinematic Arts Perry Hoberman is an artist, educator and researcher. His media works have been exhibited in museums, galleries and festivals worldwide, and he has been the recipient of numerous awards and honors, including Guggenheim and Rockefeller Fellowships, as well as prizes from Ars Electronica, the ICC Bienniale and the Interactive Media Festival. He is currently an Associate Research Professor at the USC School of Cinematic Arts, where he works with a number of research labs including the ICT MxR Lab at the Institute for Creative Technologies, S3D@USC, the Annenberg Innovation Lab, and The Creative Media and Behavioral Health Center. http://www.perryhoberman.com/
Jay David Bolter, Wesley Chair of New Media, Georgia Institute of Technology Jay David Bolter holds a Ph.D. in Classics and M.S. in Computer Science from the University of North Carolina and is currently the Wesley Chair of New Media at the Georgia Institute of Technology. His work with computers led in 1984 to the publication of Turing's Man: Western Culture in the Computer Age, a book that was widely reviewed and translated into several foreign languages. Bolter's second book, Writing Space: The Computer, Hypertext, and the History of Writing, published in 1991 (second edition 2001), examines the computer as a new medium for symbolic communication. Remediation (1999) co-authored with Richard Grusin, explored the relationship between early media, since as print, film, and television and newer digital form. Windows and Mirrors (2003), co-authored with Diane Gromala dealt with the relationship between art and interface design. In addition to writing about new media, Bolter has collaborated in the construction of new digital media forms. With Michael Joyce, he created Storyspace, a hypertext authoring system. With Blair MacIntyre and collaborators in the Augmented Environments Lab at Georgia Tech, he is exploring use of the Argon browser to dramatic experiences for games, art, entertainment and informal education. His collaborations in AR experience design extend to Sweden, where he is working with Maria Engberg, Susan Kozel, and other researchers and designers at Malmö University and the Blekinge Institute of Technology.
Mark Billinghurst, Director, Human Interface Technology Laboratory New Zealand, University of Canterbury Professor Mark Billinghurst is a researcher developing innovative computer interfaces that explore how virtual and real worlds can be merged to enhance face-to-face and remote collaboration. Director of the Human Interface Technology Laboratory (New Zealand) at the University of Canterbury in Christchurch, New Zealand, and a visiting scientist at the HIT Lab (US) in Seattle, he has produced over 200 technical publications and his work has been demonstrated at a wide variety of conferences. He is active in several research areas including Augmented and Virtual Reality, mobile user interfaces and collaborative computer interfaces. He has previously worked at ATR Research Labs in Japan, British Telecom¹s Advanced Perception Unit and the MIT Media Laboratory. He is well known for his work as the co-developer of the popular ARToolKit AR tracking library, for producing the first collaborative AR applications, and some of the first mobile AR applications. One of his research projects, the MagicBook, was winner of the 2001 Discover award for best Entertainment application and in 2005 his work on ARTennis was awarded the 2005 Independent Mobile Game award for best independent mobile phone game.