Abstract:
Puzzle adventure is a widely popular genre of entertainment games. This paper
presents a wide-field outdoor puzzle game system, Kaidan, which is based on
augmented reality (AR) technology. In this system, users can move freely
throughout a college campus, and are prompted by mobile device instructions
to locate clues, solve puzzles and ultimately complete the game. The puzzle
clues in the system are delivered through AR technology, GPS position
navigation and sensor-based interactive technology, and are also associated
with the environment of real scene, which together enhance the level of
immersion of the game. The paper also describes a user study, based on actual
feedback data from users. Finally, the augmented reality technology enhancing
users's experience of the outdoor puzzle game is analyzed in detail.
Social Program