Abstract:
Augmented reality (AR) in automobiles has the potential to significantly
alter the driver's user experience. Prototypes developed in academia and
industry demonstrate a range of applications from advanced driver assist
systems to location-based information services. A user-centered process for
creating and evaluating designs for AR displays in automobiles helps to
explore what collaborative role AR should serve between the technologies of
the automobile and the driver. In particular, we consider the nature of this
role along three important perspectives: understanding human perception,
understanding distraction and understanding human behavior. We argue that AR
applications should focus solely on tasks that involve the immediate local
driving environment and not secondary task spaces to minimize driver
distraction. Consistent depth cues should be supported by the technology to
aid proper distance judgement. Driving aids supporting situation awareness
should be designed with knowledge of current and future states of road users,
while focusing on specific problems. Designs must also take into account
behavioral phenomena such as risk compensation, inattentional blindness and
an over-reliance on augmented technology in driving decisions.
Social Program