Abstract:
Indirect illumination is an important visual cue which has traditionally been
neglected in mixed reality applications. We present Delta Light Propagation
Volumes, a novel volumetric relighting method for real-time mixed reality
applications which allows to simulate the effect of first bounce indirect
illumination of synthetic objects onto a real geometry and vice versa.
Inspired by Radiance Transfer Fields, we modify Light Propagation Volumes in
such a way as to propagate the change in illumination caused by the
introduction of a synthetic object into a real scene. This method combines
real and virtual light in one representation, provides improved temporal
coherence for indirect light compared to previous solutions and implicitly
includes smooth shadows.
Social Program