Radiance transfer computation from unknown real-world environments is an  
intrinsic task in probe-less photometric registration for photorealistic  
augmented reality, which affects both the accuracy of the real-world light  
estimation and the quality of the rendering. We discuss acceleration methods  
that can reduce the overall ray-tracing costs for computing the radiance  
transfer for photometric registration in order to free up resources for more  
advanced augmented reality lighting. We also present evaluation metrics for a  
systematic evaluation.
        
         
 
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