This paper presents a method to address the issue of augmenting a markerless
3D object with a complex shape. It relies on a model-based tracker which
takes advantage of GPU acceleration and 3D rendering in order to handle the
complete 3D model, whose sharp edges are efficiently extracted. In the pose
estimation step, we propose to robustly combine geometrical and color
edge-based features in the nonlinear minimization process, and to integrate
multiple-hypotheses in the geometrical edge-based registration phase. Our
tracking method shows promising results for augmented reality applications,
with a Kinect-based reconstructed 3D model.
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