Education of anatomy is a challenging but crucial element in educating  
medical professionals, but also for general education of pupils. Our research  
group has previously developed a prototype of an Augmented Reality (AR) magic  
mirror which allows intuitive visualization of realistic anatomical  
information on the user. However, the current overlay is imprecise as the  
magic mirror depends on the skeleton output from Kinect. These imprecisions  
affect the quality of education and learning. Hence, together with clinicians  
we have defined bone landmarks which users can touch easily on their body  
while standing in front of the sensor. We demonstrate that these landmarks  
allow the proper deformation of medical data within the magic mirror and onto  
the human body, resulting in a more precise augmentation.
        
         
 
Social Program