Creating panoramic images in real-time is an expensive operation for mobile  
devices. Mapping of individual pixels into the panoramic image is the main  
focus of this paper, since it is one of the most time consuming parts. The  
pixel-mapping process is transferred from the Central Processing Unit (CPU)  
to the Graphics Processing Unit (GPU). The independence of pixels being  
projected allows OpenGL shaders to perform this operation very efficiently.  
We propose a shader-based mapping approach and confront it with an existing  
solution. The application is implemented for Android phones and works  
fluently on current generation devices.
        
         
 
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