Abstract:
Ray tracing is an elegant and intuitive image generation method. The
introduction of GPU-accelerated ray tracing and corresponding software
frameworks makes this rendering technique a viable option for Augmented
Reality applications. Spatial Augmented Reality employs projectors to
illuminate physical models and is used in fi elds that require photorealism,
such as design and prototyping. Ray tracing can be used to great effect in
this Augmented Reality environment to create scenes of high visual fidelity.
However, the peculiarities of SAR systems require that core ray tracing
algorithms be adapted to this new rendering environment. This paper
highlights the problems involved in using ray tracing in a SAR environment
and provides solutions to overcome these. In particular, the following issues
are addressed: ray generation, hybrid rendering and view-dependent rendering.
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